Tomiko Schmitt from Rigil Kentaurus is a Honorable Human Scanner who Works The
Back Alleys in a Scifi world
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Might:     ______ Pool: 10 Edge: 0 Defense: Practiced
Speed:     ______ Pool: 10 Edge: 0 Defense: Practiced
Intellect: ______ Pool: 16 Edge: 1 Defense: Practiced
Initiative: Practiced

Effort: 1
Armor: 1
Experience Points: 0

Recovery Roll: 1d6+1
	Rested > 1 Action > 10 Minutes > 1 Hour > 10 Hours

Damage Track:
	Hale > Impaired > Debilitated


Special Abilities
-----------------

Ward
	You have a shield of energy around you at all times that helps deflect
	attacks. You gain +1 to Armor. Enabler.


Skills
------

Distortion (Pool:Intellect, Cost:2)
	You modify how a willing creature within short range reflects light for
	one minute. The target rapidly shifts between its normal appearance and
	a blot of darkness. The target has an asset on Speed defense rolls until
	the effect wears off. Action to initiate.

Erase memories (Pool:Intellect, Cost:3)
	You reach into the mind of a creature within immediate range and make an
	Intellect roll. On a success, you erase up to the last five minutes of
	its memory. Action.

Push (Pool:Intellect, Cost:2)
	You telekinetically push a creature or object an immediate distance in
	any direction you wish. You must be able to see the target, which must
	be your size or smaller, must not be affixed to anything, and must be
	within short range. The push is quick, and the force is too crude to be
	manipulated. For example, you can't use this ability to pull a lever or
	close a door. Action.

Stealth skills (Trained)
	You are trained in your choice of two of the following skills: disguise,
	deception, lockpicking, pickpocketing, seeing through deception, sleight
	of hand, or stealth. You can choose this ability multiple times, but you
	must select different skills each time. Enabler.

Trained in discerning people's true motives or seeing through lies (Trained)

Trained in pleasant social interactions (Trained)

Light weapons (Practiced)
	Light Weapons

Heavy weapons (Inability)
	Heavy Weapons

Medium weapons (Inability)
	Medium Weapons


Attacks
-------

Punch 
	Cost:Free Stat:Might Damage:2 Type:Light
	Skill:Practiced Distance:Immediate
	A right jab.
	Attacks are eased by 1 for Light weapons


Cyphers
-------
Limit: 3

Lie Detector (Level: 5)
	For one hour, you can tell when a creature knowingly lies to you,
	provided that creature's level is less than the cypher level. You cannot
	detect lies by omission or unintended lies due to a creature's lack of
	knowledge, nor do you gain any special insight as to what others might
	be concealing.
	Subtle

Tracer (Level: 3)
	Fires a microscopic tracer that clings to any surface within short
	range. For the next twenty-four hours, the launcher shows the distance
	and direction to the tracer, as long as it is within 1 mile (100 miles
	if the cypher is level 3 or higher, in the same dimension if the cypher
	is level 6 or higher).
	Manifest

Treacherous Gambit (Level: 2)
	You can expend this cypher before you roll for any non-combat task,
	causing a Major Effect on a success, or a GM intrusion on a failure.
	Subtle


Equipment
---------
Money: 0

- Appropriate clothing, plus two expensive items, two moderately priced items,
and up to four inexpensive items of your choice. Granted from Starting
Equipment.

Improvements
------------
Tier: 1

[ ] Increase Capabilities
[ ] Move Toward Perfections
[ ] Extra Effort
[ ] Skill Training


Background
----------
A Scanner is also known as a Adept

Scanner
You master powers or abilities outside the experience, understanding, and
sometimes belief of others. They might be magic, psychic powers, mutant
abilities, or just a wide variety of intricate devices, depending on the
setting. Adepts are usually thoughtful, intelligent types. They often think
carefully before acting and rely heavily on their supernatural abilities.
(“Magic” here is a term used very loosely. It's a catch-all for the kinds of
wondrous, possibly supernatural things that your character can do that others
cannot. It might actually be an expression of technological devices, channeling
spirits, mutations, psionics, nanotechnology, or any number of other sources.)

Honorable
You are trustworthy, fair, and forthright. You try to do what is right, to help
others, and to treat them well. Lying and cheating are no way to get ahead-these
things are for the weak, the lazy, or the despicable. You probably spend a lot
of time thinking about your personal honor, how best to maintain it, and how to
defend it if challenged. In combat, you are straightforward and offer quarter to
any foe.

You were likely instilled with this sense of honor by a parent or a mentor.
Sometimes the distinction between what is and isn't honorable varies with
different schools of thought, but in broad strokes, honorable people can agree
on most aspects of what honor means.

Human
You are the definition of the average humanoid. As a group, they have average
might, speed and intellect. But behind the average human lies a saga of untapped
potential, a story poised to leap the bounds of the ordinary and venture into
the realm of the extraordinary.

Works The Back Alleys
You make your way unseen, stealing from the wealthy to achieve your ends.

Choose how you became involved in the adventure:
- The PCs' goals appear to be honorable and commendable.
- You see that what the other PCs are about to do is dangerous, and you'd like
to help protect them.
- One of the other PCs invited you, hearing of your trustworthiness.
- You asked politely if you could join the other PCs in their mission.

Background Connection
---------------------
While traveling alone, you saved the life of a powerful person. They remain
indebted to you.

Focus Connection
----------------
Pick one other PC. You inadvertently caused an accident that put them into a
sleep so deep they didn't wake for three days. Whether they forgive you or not
is up to them.

Notes
-----

Possible player intrusions based on your character type:
Advantageous Malfunction
A device being used against you malfunctions. It might harm the user or one of
their allies for a round, or activate a dramatic and distracting side effect for
a few rounds.

Convenient Idea
A flash of insight provides you with a clear answer or suggests a course of
action with regard to an urgent question, problem, or obstacle you're facing.

Inexplicably Unbroken
An inactive, ruined, or presumed-destroyed device temporarily activates and
performs a useful function relevant to the situation. This is enough to buy you
some time for a better solution, alleviate a complication that was interfering
with your abilities, or just get you one more use out of a depleted cypher or
artifact.

Stalwart
+2 to your Might Pool.
Granted from Honorable

Possible GM intrusion from your focus:
Thieves are thrown in jail. Powerful enemies are made.

Last Updated: November 5th, 2023 02:53 App Version: 0.10.28

